# @gxleagueoflegends on YouTube

- **Type:** Video
- **Original URL:** https://youtube.com/watch?v=91rn_3ods1Q
- **Gondola URL:** https://gondola.cc/posts/33161912-gxleagueoflegends-youtube
- **Thumbnail:** https://img.gondola.cc/tr:w-,h-,fo-auto/postThumbnails/ef1b5dd9e2.jpg
- **Posted:** 2025-08-07T17:00:13.000+00:00
- **Account Owner:** iterogg (@gxleagueoflegends) — https://gondola.cc/gxleagueoflegends

## Caption

Vision is one of THE fundamental concepts in League of Legends, and in this video, we cover every aspect of it.

From How to Ward as a Support, Mid Laner, Jungler, Top Laner or ADC to knowing when to swap your trinket from stealth to sweeper. Understanding where you should place control wards, and learning how you can place the most efficient wards. 

Whether its warding in the early game or the mid-late game, with these simple rules and guidelines, you’ll always know how to ward correctly to give you and your team-mates the best chance of winning the game and getting that sweet sweet LP.

There’s also why you shouldn’t ever buy control wards as a laner, why a supports mid lane ward is one of the most valuable in the game, and how you can exploit league’s auto-pathing system to hack the basic rules of vision.

**Chapters**

00:00 Intro
00:21 Highways & Intersections
01:52 Lines of Vision
04:21 Warding in the Early Game
08:01 Mid Game Warding
10:12 Stop Buying Pink Wards…
12:32 When to Swap Trinkets
14:52 How to Exploit Autopathing
16:41 Final Summary
18:27 Outro

**Why Towers Create Lines of Vision**

Throughout the game, Towers are a place of nearly infinite safety. And so being close to them allows you to make riskier plays because you can get back to a safe place relatively quickly. 

When a tower falls, the middle of the lane shifts, the lane becomes longer and the area you could comfortably call safe gets stretched out. And this gives whoever’s taken the turret a massive advantage.

Because the middle of the lane has moved up, they can now hit the enemy minion wave sooner, whereas their opponent has to wait. So instead of both you and your laner taking the wave simultaneously, you take it sequentially. One after the other.

That basically means when you’re taking the wave, they can’t walk up very far. But when they’re taking the wave, you can place vision further up than you could before. 

Or alternatively, if the enemy wants to clear the wave at the same time as you, they physically have to walk further from their turret, to a more risky position, to do so. 

Either way you have more control over that area by default.

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## Stats

- **Views:** 1,637
- **Likes:** 97
- **Shares:** 0
- **Comments:** 16

## Tags

patchnotes, leagueoflegendstips, runes, lol, esports, proplayers, loltips, leaguetips, season14, leagueoflegendsguides, leagueguides, lolguides, leagueoflegendsnews, leagueoflegends, league, leagueoflegendstricks, loltricks, lolnews

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