# @ggxnews on Instagram

- **Type:** Image
- **Original URL:** https://www.instagram.com/p/DReCGTJDlaP
- **Gondola URL:** https://gondola.cc/posts/37307573-ggxnews-instagram
- **Thumbnail:** https://img.gondola.cc/tr:w-,h-,fo-auto/postThumbnails/c3fb61ec35.jpg
- **Posted:** 2025-11-25T06:24:01.000+00:00
- **Account Owner:** Golden Gate Xpress (@GGXnews) — https://gondola.cc/GGXnews

## Caption

For over a decade, video games have been chasing the dream of a Hollywood-quality story that is truly interactable and influenced by player choices. Studios have lived and died trying to fulfill that promise. With “Dispatch,” we see real success.

Episodic adventure games are nothing new. Telltale Games hung its hat on the format until its closure (and revival) in 2018, really only achieving success with the first season of “The Walking Dead” in 2012. Other studios like Don’t Nod followed the trend to create series such as “Life is Strange,” and the two-parter “Lost Records: Bloom & Rage.” However, the format often encountered developmental struggles which led to inconsistent release schedules or rushing out games with major performance issues. 

After the initial shutdown of Telltale Games, several veteran developers from the studio banded together to create something new, AdHoc Studio. This fall, they made their debut with “Dispatch,” a workplace comedy where superheroes band together to protect the citizens of Los Angeles. The game is made up of eight episodes, released two at a time over four weeks, and features a choose-your-own-adventure style of storytelling. After the final two episodes dropped, AdHoc reported 2 million players, a remarkable number for the studio that was saved by partners Critical Role in the middle of production. 

🔗 Read the full story at the link in bio.

✍️: Elijah Shaw (shawdawgy)
📸: AdHoc Studio

#sfsu #sfstate #Dispatch #CriticalRole #gamereview

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## Tags

sfsu, gamereview, criticalrole, dispatch, sfstate

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