# @pcgamer_mag on Instagram

- **Type:** Image
- **Original URL:** https://www.instagram.com/p/DbfXCyNncWw
- **Gondola URL:** https://gondola.cc/posts/68665633-pcgamer-mag-instagram
- **Thumbnail:** https://img.gondola.cc/tr:w-,h-,fo-auto/postThumbnails/b67c4851ae.jpg
- **Posted:** 2026-08-01T10:00:17.000+00:00
- **Account Owner:** PC Gamer (@pcgamer_mag) — https://gondola.cc/pcgamer_mag

## Caption

In a time when the dominant game engines are contorting themselves to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question:

Does this engine's built-in scripting language allow me to write code using the finest and most adaptive logo-syllabic writing system ever devised in ancient Mesopotamia?

If you're considering Godot for your next project, the answer is a resounding 𒀭𒈾. 

As noted on Bluesky by independent game developer SteinMakesGames, GDscript—Godot's built-in, Python-like scripting language—supports coding in Sumero-Akkadian Cuneiform, a feature that's sadly neglected by many of the standard languages used in software development.

"Daily reminder that GDscript supports the Sumerian clay tablet alphabet, Akkadian cuneiform of ancient Mesopotamia," SteinMakesGames said, before demonstrating with a screenshot of "perfectly valid" cuneiform code.

By supporting the world's earliest known writing system, GDscript is the perfect choice for developers who might want to comment their code with a dedication to divine and benevolent Enlil, from whom the princes and kings of the earth derive their authority, or ensure they're using a language truly capable of conveying their frustrations with being sold a shipment of sub-standard copper ingots despite earlier assurances of their quality.

If you're wondering why GDscript supports cuneiform, it's because its parser accepts the use of most Unicode Standard Annex #31 characters in identifiers when some languages—like C#—do not. That means, in addition to cuneiform, Godot devs could also be coding with Futhark runes, Egyptian hieroglyphs, and Mycenaean Linear B. And GDscript isn't alone in that capability: Python, JavaScript ES6+, and Rust let you play Unicode jazz, too.

As history tells us, It's nice to have choices—both in writing systems, and in ingot providers.

—Lincoln Carpenter

(Image credit: Geni via Wikimedia Commons)

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