# @radiancefields on YouTube

- **Type:** Video
- **Original URL:** https://youtube.com/watch?v=xtu-6sL7Ygs
- **Gondola URL:** https://gondola.cc/posts/70779217-radiancefields-youtube
- **Thumbnail:** https://img.gondola.cc/tr:w-,h-,fo-auto/postThumbnails/f7d267fe4e.jpg
- **Posted:** 2026-09-14T23:24:57.000+00:00
- **Account Owner:** Michael Rubloff (@RadianceFields) — https://gondola.cc/RadianceFields

## Caption

Gaussian splatting had one of its biggest weeks yet: PlayCanvas shipped SuperSplat 3.0, three.js added native Gaussian splatting in r186, World Labs pushed Spark 2.2 with Atlas early access coming soon, and 4D Gaussian splatting showed up everywhere from a four-camera Raspberry Pi rig to Superman.

This week's update covers the web (SuperSplat 3.0's global sorting and WebGPU move, three.js r186, Spark 2.2, Atlas and FrameBoy), capture hardware (Intergeo, the Pocket 3D SLAM scanner, Sony's first fisheye zoom), 4DGS (my Meridian rig test shoot with Radiant Images and Gracia, home-built rigs, Venice Immersive awards, MCK's "OM=T" music video, Framestore's Superman webinar), community projects, three research papers (Heat Kernel Textures, Gaussian Light Transport, ENEAS) and NVIDIA NuRec in physical AI.

radiancefields.com publishes all of these stories first: https://radiancefields.com
Job board (updated daily): https://radiancefields.com/job-board
Newsletter: https://radiancefields.substack.com

CHAPTERS
0:00 This week in Gaussian splatting
0:43 SuperSplat 3.0: global sorting and WebGPU
1:35 three.js r186 adds native Gaussian splatting
1:55 GaussianSplats3D and Spark 2.2
2:15 Atlas early access and FrameBoy
3:04 Intergeo 2026
3:18 Pocket 3D SLAM scanner
3:40 Sony 8-14mm fisheye zoom
4:05 4D Gaussian splatting
4:11 Meridian rig test shoot, 56 iPhone 17 Pros
4:33 4DGS rigs at home: Raspberry Pi cameras
5:00 4DAnyone bullet time from one camera
5:26 Venice Immersive 2026 awards
5:49 MCK "OM=T": 150 clones on a MacBook Pro
6:20 4DGS in Superman: Framestore webinar
6:45 Community: Panthera splat, crash-site splat, Harakbut Face v2, 3DGS oil painting, VRED
8:10 Research: Heat Kernel Textures, Gaussian Light Transport, ENEAS
8:56 Physical AI: NVIDIA NuRec and Li Auto
10:17 Gaussian splatting jobs
10:42 Where this series is going

LINKS
SuperSplat 3.0 (PlayCanvas): https://github.com/playcanvas/supersplat/releases
three.js r186: https://github.com/mrdoob/three.js/releases/tag/r186
Spark (World Labs): https://github.com/sparkjsdev/spark
World Labs Atlas: https://www.worldlabs.ai/blog/atlas
World Labs "one more thing" thread: https://x.com/theworldlabs/status/2097386575885984106
Sony FE 8-14mm F3.5 Fisheye G: https://electronics.sony.com/imaging/lenses/all-e-mount/p/sel814g
4DGS from four Raspberry Pi cameras (@Tessie675): https://x.com/tessie675/status/2097575706968682599
Mickmumpitz 4DAnyone: https://www.youtube.com/watch?v=nYisoS5wPYQ
MCK "OM=T" (dir. Phương Vũ / Antiantiart): https://www.youtube.com/watch?v=mrBPS2WscD8
Pocket3D: https://slamscanner.com/product/pocket-3d-professional-3dgs-scanner/?ref=kdizz6nnjx
How Fustic. built it (OTOY case study): https://medium.com/@octanerender/150-mcks-one-macbook-pro-fustic-s-4d-gaussian-splat-world-466b85eb4425
Gaussian Splatting in Superman (my interview with Kevin Sears): https://radiancefields.com/gaussian-splatting-in-superman
Framestore 4DGS webinar registration: https://lnkd.in/gctf4HYG
NVIDIA robotaxi platform post: https://blogs.nvidia.com/blog/robotaxi-leaders-full-stack-open-platform/
Li Auto + NuRec case study: https://www.nvidia.com/en-us/case-studies/li-auto/
Spark v2.2.0 release notes: https://github.com/sparkjsdev/spark/releases/tag/v2.2.0
Panthera Spelaea splat (Spenser Dickerson): https://x.com/SpenserFX/status/2097744080725774568
Rostro Harakbut v2 (Krisber Aguilar, PlayCanvas): https://playcanv.as/p/LGQgYidA/
Our Harakbut Face story: https://radiancefields.com/bringing-the-harakbut-face-to-the-world-without-bringing-the-world-to-it
3DGS Oil Painting Stylizer (Blender add-on by LiBinZyu): https://github.com/LiBinZyu/blender-3dgs-oil-paint
Nymphenburg Palace in VRED (Victor Perez, Autodesk): https://www.linkedin.com/posts/victorpm_gaussiansplatting-vred-spatialcapture-activity-7500825005375647744-ndSs
Heat Kernel Textures (ECCV 2026 Best Paper): https://circle-group.github.io/research/HeatKernelTextures/
Heat Kernel Textures paper: https://arxiv.org/abs/2609.07557
Gaussian Light Transport (SIGGRAPH Asia 2026): https://patrick-attimont.com/projects/gaussian-light-transport/
Gaussian Light Transport code: https://github.com/StokastX/gaussian-light-transport
ENEAS (Speridlabs): https://speridlabs.com/research/eneas

Engineers: upload your resume at https://radiancefields.com and I'll forward it to teams hiring privately.

Follow Radiance Fields
X: https://x.com/radiancefields
LinkedIn: https://www.linkedin.com/in/michaelrubloff/
Instagram: https://www.instagram.com/radiancefields
TikTok: https://www.tiktok.com/@michaelrubloff

#GaussianSplatting #3DGS #RadianceFields

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## Tags

gaussiansplatting, radiancefields, 3dgs

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