# @figma on YouTube

- **Type:** Video
- **Original URL:** https://youtube.com/watch?v=H4LosXgKX4g
- **Gondola URL:** https://gondola.cc/posts/73338588-figma-youtube
- **Thumbnail:** https://img.gondola.cc/tr:w-,h-,fo-auto/postThumbnails/1361c33d0d.jpg
- **Posted:** 2021-05-12T16:07:59.000+00:00
- **Account Owner:** Figma (@figma) — https://gondola.cc/figma

## Caption

In this session, John introduces his definition of "spatial software” and dives deeper into the genre's subcategories. He shows examples and discuss key design decisions that affect the experience of using a spatial app, touching on principles from game design and visual perception.

Find John’s file on the Community here: https://www.figma.com/community/file/966719726680082390

0:00 Introduction
0:33 About Spacial Software
2:09 Beyond Gaming
5:29 Aren’t all apps spacial?
6:38 Invoke spatiality only when helpful
9:26 Designing your space is designing your product
12:59 Bodies & Spaces are inseparable
20:00 Game Feel defines user experience
23:56 Conclusion: Spend time in games

Config 2021 is a global design conference by Figma. To learn more, head to config.figma.com.

#figma #config2021 #InTheFile #config #design #ProductDesign #FigmaDesign #DesignSystems #SpacialSoftware #GameDesign #Engineering #OtherInternet

## Stats

- **Views:** 8,978
- **Likes:** 257
- **Shares:** 0
- **Comments:** 6

## Tags

gamedesign, engineering, config, otherinternet, inthefile, productdesign, designsystems, design, config2021, figma, figmadesign, spacialsoftware

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