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@pooyadeperson
Subdivsion modelling could get tricky sometimes. To keep the good reflections flow and quads topology i try to use a couple of techniques i have developed along the the way. One of them is by using the one and only Shrinkwrap modifier. If done well, It simply fixes any distortion issues on surface reflection, you can keep the polygon count low and still add details on curvature without any distortion. High Quality #Subdivision based 3D Model of Lime #escooter in #Rome . The Model is made for Deep zoom and High Quality renders. - #maya #caddesign #3Dmodel #C4D #Cinema4d #transportation . #c4d #maxon made by #cinema4d #topology #blender #substancedesigner and #arnoldrenderer #3dmodel #3dmodeling #polygon

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Credits
    Tags, Events, and Projects
    • caddesign
    • rome
    • polygon
    • topology
    • cinema4d
    • blender
    • substancedesigner
    • c4d
    • 3dmodeling
    • maya
    • arnoldrenderer
    • 3dmodel
    • maxon
    • transportation
    • subdivision
    • escooter