Our latest
#RedTalk was all about the process of designing and implementing
#AssassinsCreedNexusVR’s holstered inventory system. Red Storm's Gameplay Engineer, Nick, informed staffers on what led to its current hybrid of both proprioception and avatar-based holster systems, to make it feel both physically present and intuitively available.
Thank you Nick for sharing your knowledge and educating our studio members in a fun and engaging way!