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@ubisoftredstorm
Our latest #RedTalk was all about the process of designing and implementing #AssassinsCreedNexusVR’s holstered inventory system. Red Storm's Gameplay Engineer, Nick, informed staffers on what led to its current hybrid of both proprioception and avatar-based holster systems, to make it feel both physically present and intuitively available. ⁠ ⁠ Thank you Nick for sharing your knowledge and educating our studio members in a fun and engaging way!

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