Several years after its announcement, “Hollow Knight: Silksong” became playable.
On Sept. 4, Ari Gibson, William Pellen and Jack Vine, also known as Team Cherry, finally unleashed their second game to the world of voracious gamers.
Initially conceived as additional content for 2017’s “Hollow Knight,” Team Cherry’s blending of Metroidvania and Souls-like game theory was announced two years later as a full-fledged sequel to the megahit indie debut.
Fan fervor grew after the announcement, but the small Australian team left behind few details about the game’s development. Year after year, gamers held their breath for an official update at industry conventions, conferences and awards shows, only to be let down over and over again…
San Francisco State University student Charlie Leake spoke about his journey leading to the release and his first 45 hours playing “Hollow Knight: Silksong.” Leake, a fourth-year environmental studies student, is a project lead for SFSU’s Game Development C...
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