Personal finance is essential knowledge, particularly for teenagers who are starting to handle money. I participated in a modified design sprint over the course of 5-weeks to create a financial technology (FinTech) solution that would educate teenagers on personal finance topics.
Using the sprint process, our team created a high-fidelity app prototype. FinGrow is a virtual world where users can co complete educational activities while incentivizing participation. In this world, users can earn a mock currency called GrowthCash, which they can use to budget for and spend on their digital avatar.
Check out the full case study at the link in my bio.
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