At ACM SIGGRAPH 2025, I spoke with Shalini DeMello, Director of Research at NVIDIA, to explore her team’s groundbreaking work on 4D Gaussian Splatting and AI-driven avatars.
Shalini leads NVIDIA’s AI-mediated reality and interaction research, focusing on how radiance field methods can power the future of telepresence, simulation, and communication. In this interview, we discuss:
👉 What 4D Gaussian Splatting is and why it matters
👉 QUEEN, NVIDIA’s algorithm for compressing and streaming dynamic 4D splats
👉 GAIA, a generative AI model for highly realistic 3D avatars
👉 How radiance fields enable next-generation video calls, telepresence, and immersive sports
👉 The role of simulation and physical AI in robotics and industrial applications
👉 Challenges and opportunities around compression standards and 3D delivery
From VR headsets to 3D displays, Shalini shares why these technologies could redefine how humans connect, communicate, and experience media.
QUEEN:
research.nvid...