Most players just “get shots up.”
High-level guards TRAIN shots under pressure.
This 1v1 shooting game forces:
• Four retreat dribbles (create space + keep balance)
• Foot replacement into the pickup (game-real rhythm)
• First make wins (built-in pressure)
This is HDS Phase 4: Chaos
Live environment. Competing. Forced adaptability.
If a player breaks down here, you track it back and decide if the problem is:
👉 Mechanical → Framework work (Phase 2)
👉 Speed/pressure issue → Variability (Phase 3)
Decision breakdown → stay live and correct
Save this drill and run it today.
📲 Share this with a teammate who swears they’re a shooter until there’s a score on the line.
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