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Today we’re breaking down how we created our #Battlefield fan film in unrealengine 💥 In this episode (link in bio), we dive into our performance capture workflow — using optitrack cameras at formstudios for full-body capture streamed directly into Unreal Engine via the new Mocap Manager. We also used the.captury to capture all of the stunt performances without mocap suits, which completely blew our minds. This project pushed our mocap and animation pipelines to their limits, and it would not have been possible without the incredible support of our volunteers and sponsors. Huge thank you to everyone who helped bring this film to life. #UnrealEngine5 #UE5 #UnrealEngine #MetaHumans #MotionCapture #Mocap #OptiTrack #TheCaptury #VirtualProduction #Cinematics #VFX #RealtimeRendering #GameEngineFilm #Battlefield #FanFilm #IndieFilmmaker
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