‘Agrius’ : Harvest Sector D3
Here is a sneak peek at something I’ve had in the slow cooker for a while now. This is all rendered real time in UE5 using Lumen, there are some artifacts to dial in but it’s a super fast workflow for animatics and quick world design. I’m testing out benchmarks rendering this with path tracing next. If any UE heads have any path tracing / atmosphere tips DM me!
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