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Rendering 3D Foam in Cinema 4D, using Redshift & X particles. With a combination of VDB meshes, Particles, and Volume materials, I was able to create a fully procedural Foam simulation that can be Art Directed into any shape for stills and animations. I also used Topaz to upscale and sharpen the render to save time!! #cinema4d #foaming #foam #productphotography #blender #houdini #xparticles #particles #lightingdesign #breakdown

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