Rendering 3D Foam in Cinema 4D, using Redshift & X particles.
With a combination of VDB meshes, Particles, and Volume materials, I was able to create a fully procedural Foam simulation that can be Art Directed into any shape for stills and animations. I also used Topaz to upscale and sharpen the render to save time!!
#cinema4d#foaming#foam#productphotography#blender#houdini#xparticles#particles#lightingdesign#breakdown