Same process: rendered 3d frames and played with adobe photoshop ‘s generative fill. This time I messed around with the weight of the generative fill. Started with 35% black in the beginning frames, which meant they made more of a departure from the reference ‘BAM’ lettering, and turned into masses or strips of clay. Moved to 50% black at the end to get generations closer to the lettering skeleton. Put it all together and we got generative clay modeling. BAM.
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