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Holy cow, War of Being is out! This has been a labor of love, fueled by months of honing workflows inside Unreal Engine 5. There’s over 120 full CG shots and 5.5 minutes of animation, all brought to life almost entirely in UE5 made by a small team punching way above their weight! I’ll be releasing an in-depth breakdown next week, but for now here’s a look at the first environment built by Florent Vilbert and Characters created by Sterling Slack Huge shouts out to the boys @found_format for sticking through the process. There’s no shortcuts in animation and this was months of tough work to complete the look, the environments, and the animation. (But we all got tons of XP) Our team only contributed to the Samurai and Scribe portions, but hats off to one-man-band Richard Oakes for doing an equally challenging job creating the CG and compositing the Band Performances too. Artist: TesseracT @tesseractband Director: Found Format (@kylekadow @steven.cleavland @steven.cleavland 2nd Unit ...

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