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I always knew something was hiding under there😅. Finally tracked down this hidden gem, even if it’s just via CGI for now😤. In this one, I combined 3D tracking from After Effects with a scene setup in Blender to create a «hidden nether dimension» right in my yard. Every single cube is an individual object with its own rigid body physics and a staggered fall time. Honestly, the best solution I found was to bake the physics into keyframes once the simulation finally felt right. Let me know if you’re interested in a full breakdown of this edit. And curious to hear — what would you want to find buried in your own backyard?👀 #vfxireland #cgiartist #aftereffectsedit #blenderanimation

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