A real skatepark, captured on a phone, turned into a playable Tony Hawk game, with no code written. Creators are now vibe coding entire experiences on top of Gaussian splats, and the barrier to entry is essentially zero.
In this video, I walk through how Christoph Schindelar is building games, horror experiences, and volumetric fog effects directly on top of real world captures using Arrival Space. Then I show how I built a Frogger game on top of my own capture of Queensboro Plaza, end to end, in under an hour of prompting.
You don't need a paid account to start. You don't need to write code. You just need a capture.
🔗 LINKS
▸ Try Arrival Space (free):
data.radiancefields.com/arrival-space
▸ Christoph Schindelar's skatepark scene:
arrival.space/skate
▸ Husarentempel in Fog:
arrival.space/64122763_6467
▸ Christoph's horror scene:
arrival.space/forgotten-dreams
▸ Adam Havkin's Jaffa:
arrival.space/19951989_5229
▸ Remix my Queensboro Plaza Fro...