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Sharing a few close-up shots from my Hanuman character project, showcasing the ZBrush sculpts alongside the final rendered results. It was rewarding to see intricate details—from ornaments and accessories to surface textures and materials—translate from the sculpting stage into the final character. Built using ZBrush, MetaHuman, Substance Painter, and Unreal Engine. #Hanuman #ZBrush #MetaHuman #UnrealEngine #3DArt

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