Prompt: Create a single-file realistic Three.js browser game inspired by Temple Run with autoplay. An endless jungle temple pathway with ancient stone bridges, cliffs, waterfalls, vines, torches, and dynamic lighting. A stylized explorer character automatically runs forward while intelligently dodging obstacles by switching lanes, jumping over gaps, sliding under barriers, and collecting glowing gold coins. Procedurally generated terrain and obstacles create an endless run. Smooth third-person chase camera, fluid animations, particle effects, motion blur, dust trails, and cinematic lighting. High-performance rendering, immersive environment, and seamless looping autoplay demo.
Which AI did it better?
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