facebook pixel
I built this. πŸ”΅ 320 tiny spheres, falling, colliding and piling up exactly the way real beads would β€” running on a chip smaller than a coin. It’s an ESP32-S3 with a 2.06” AMOLED and a 6-axis IMU. The sensor reads the actual direction of gravity, so when I tilt the device the spheres don’t play a canned animation β€” they genuinely fall. What I wrote: β†’ Verlet integration for the motion, so the spheres carry real momentum instead of just sliding. β†’ A spatial hash grid for the collisions. Checking every sphere against every other one would mean 50,000 tests per frame; splitting the screen into cells cuts it to a few hundred. β†’ No UI framework. Every sphere is a sprite I generate at boot β€” directional lighting, specular highlight, blue rim glow β€” and blit by hand into a framebuffer. Graphics libraries choke well before you hit 300 objects. I used Claude as my pair programmer: I described what I wanted, we argued about the bottlenecks, and it caught the mistake that was quietly halving...

Β 32

Β 4

Not seeing views yet? Check back later!
    Suggested Credits
    Tags, Events, and Projects