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Blender's own developers are building Gaussian splatting into Blender. That happened alongside four separate Blender addons shipping in a single week, a 3x training speedup in LichtFeld Studio, and movie scenes rebuilt as splats that had everyone arguing about what they were looking at. Design task → projects.blender.org/blender/blender/issues/159470 Splat I/O + rendering PR (WIP) → projects.blender.org/blender/blender/pulls/163102 Cycles rendering PR (WIP) → projects.blender.org/blender/blender/pulls/163103 Initial PLY + SPZ import commit → projects.blender.org/blender/blender/commit/08b091fb606ccd08f3c68db85ee29021f26a7bb4 BLENDER ADDONS Point Cloud Merger — Olli Huttunen — import, align and merge COLMAP data in Blender → toppinappi.gumroad.com/l/PCM?a=555385955 3DGS Render by KIRI Engine v5.1.0 — Apache 2.0, real-time relighting, Eevee splat-to-mesh shadows, improved proxy rigging → github.com/Kiri-Innovation/3dgs-render-blender-addo...

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