In a recent interview with PC Gamer's Joshua Wolens, Warhorse Studios co-founder Martin Klima traced the inspirations for Kingdom Come: Deliverance back to boredom with the typical RPG—kill the dark lord, romance a companion or two, and so on. Klima added that this formula is still a mite too widespread even now for his tastes, and wondered if gamers haven't outgrown it by now.
"The games that were and sort of are being made are still the games for teenagers," Kilma said. "If you are 16, 17, you love playing these power fantasy games because it's something that you need. But the audience is much older today … everybody's going to think that I am hating on Expedition 33 right now, but that's definitely not the case."
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