In this session, John introduces his definition of "spatial software” and dives deeper into the genre's subcategories. He shows examples and discuss key design decisions that affect the experience of using a spatial app, touching on principles from game design and visual perception.
Find John’s file on the Community here:
figma.com/community/file/966719726680082390
0:00 Introduction
0:33 About Spacial Software
2:09 Beyond Gaming
5:29 Aren’t all apps spacial?
6:38 Invoke spatiality only when helpful
9:26 Designing your space is designing your product
12:59 Bodies & Spaces are inseparable
20:00 Game Feel defines user experience
23:56 Conclusion: Spend time in games
Config 2021 is a global design conference by Figma. To learn more, head to
config.figma.com.
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