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In this session, John introduces his definition of "spatial software” and dives deeper into the genre's subcategories. He shows examples and discuss key design decisions that affect the experience of using a spatial app, touching on principles from game design and visual perception. Find John’s file on the Community here: figma.com/community/file/966719726680082390 0:00 Introduction 0:33 About Spacial Software 2:09 Beyond Gaming 5:29 Aren’t all apps spacial? 6:38 Invoke spatiality only when helpful 9:26 Designing your space is designing your product 12:59 Bodies & Spaces are inseparable 20:00 Game Feel defines user experience 23:56 Conclusion: Spend time in games Config 2021 is a global design conference by Figma. To learn more, head to config.figma.com. #figma #config2021 #InTheFile #config #design #ProductDesign #FigmaDesign #DesignSystems #SpacialSoftware #GameDesign #Engineering #OtherInternet

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