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A detailed GTA 6 gameplay story has offered a glimpse of how easily players could get sidetracked in Rockstar’s upcoming open-world game. During a playtest, Rockstar developer Phil Hooker was meant to be heading towards a story mission when a minor traffic collision sparked an unexpected chain of events. After a rival driver rammed his car, Hooker stopped to confront him before heading into a nearby convenience store for health items. Further trouble with an NPC led to a fight, a robbery and a police chase, forcing him to ditch his car and find another vehicle. His attempt to steal a valuable car then took another turn when loud music caught his attention, leading him to investigate a nearby compound and discover more loot to steal. After selling the goods and receiving another tip, two hours had passed, and Hooker still hadn't reached his original mission. #gaming #news #developer #rockstar

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